Gamification 101 - Practical Examples

  • Thursday, November 13, 2014
  • 5:30 PM - 8:00 PM
  • UMBC Technology Center 1450 South Rolling Road ● 3rd Floor, Cafeteria ● Halethorpe, MD 21227 ●
  • 57


  • Special rate for an enrolled full time student.

5:30 - 6:30 PM Register/Dinner
6:30 PM - 8:00 PM Program/Q&A
Registration is closed
Please join us for our November event! Gamification!

Join us for an introduction to gamification and a look at some examples of how gamification is used to enhance learning outcomes. Our speaker will discuss:

1. What is Gamification?
   a. What is NOT Gamification
   b. Types of Gamers – What Motivates People?
   c. Quick History – Boy Scouts
2. How the Army Game Studio Uses Gamification
---- Demo/Video ----
3. Areas Where Gamification is Becoming Prevalent
    a. Marketing
    b. Social Networking & Media
    c. Education
    d. The Amazing Things Google Does to Get the Public to Do Their Job for Them
4. A Quick Note About Meta Gameplay
5. Some Pitfalls and Best Practices When Implementing Gamification
6. Where Will Gamification Go in the Future?
   a. Current Trends
   b. Future Possibilities

About Our Speaker

John FairchildJohn Fairchild, SAIC is a Game Designer for Science Applications International Corporation (SAIC) at the Army Game Studio, Redstone Arsenal, Huntsville, Alabama. John has worked with Game-Based technology since he graduated from Full Sail University, a digital arts college in Orlando FL.

His first experience with Serious Games was managing a startup using Epic’s Unreal Engine for distributed research and interactive demonstration, which resulted in the fielding of two projects to West Point Military Academy. Shortly afterward, John joined the America’s Army team, now known as the Army Game Studio.

Initially filling the role of Level Designer and gameplay scripter, he is now a Senior Designer and the Design Department Manager for SAIC. John has collaborated on and led design efforts to produce two more major versions of the publicly released America’s Army game and numerous Serious Game products based on similar game-based technology.

He is now working with cutting edge technology including the Oculus Rift virtual reality head-mounted display, and Augmented Reality, a technology that superimposes computer-generated images on a user's view of the real world. The Army Game Studio’s continuing mission is to use game technology to support the warfighter, market the Army, and develop the leaders of tomorrow.


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